Temple of Might: Difference between revisions

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==Magic==
==Magic==
Initiates gain access to the skills of Theism and can pray for miracles.
Initiates gain access to the skills of Theism and can pray for miracles. They also gain access to Folk Magic.
 
The offered spells are: Befuddle, Bladesharp, Bludgeon, Coordination, Curse, Demoralise, Fanaticism, Firearrow, Fireblade, Find (Ammunition/Armor/Weapon), Frostbite, Protection, Repugnance, Vigour, Voice


Miracles offered are:
Miracles offered are:

Latest revision as of 16:31, 1 October 2016

Runes

Darkness, Fire, Death

Mythos and History

The Temple of Might is a traditional Vos religious organization in that it venerates both Belinik and Kriesha.

Nature

Organization

Membership

Ranks

Rank Title Requirements Benefits
Common Lay Member Express desire to join church, Small donation Automatically find teachers for cult skills, though cost is not changed; protection of the cult
Dedicated Initiate Know at least 5 cult skills at 50% or higher Get training in cult skills at 25% discount; Considered a Lay Member of all allied cults
Proven Priest/Priestess Be an Initiate for at least 3 years, Know at least 4 cult skills at 70% or higher, Render valuable gift or service to the cult Get training in cult skills at 50% discount; May call for Divine Intervention
Overseer Kration Be a Priest/Priestess for at least 5 years, Know at least 3 cult skills at 90% or higher Get training in cult skills at 75% discount; May call on congregation's resources for free
Leader Pankration

Restrictions

  • Never waste resources, always make maximum use of anything you have
  • Never coddle anyone, only the strong survive
  • Never engage in open combat if it can be avoided; retreat, bide your time, strike when your foe is distracted

Skills

Commerce, Deceit, Devotion, Endurance, Exhort, Influence, Survival

Magic

Initiates gain access to the skills of Theism and can pray for miracles. They also gain access to Folk Magic.

The offered spells are: Befuddle, Bladesharp, Bludgeon, Coordination, Curse, Demoralise, Fanaticism, Firearrow, Fireblade, Find (Ammunition/Armor/Weapon), Frostbite, Protection, Repugnance, Vigour, Voice

Miracles offered are:

Initiate: Backlash, Behold, Blessing, Dismiss Magic, Heal Wound, Perseverance, Snow, Soul Sight

Priestess: Beast Form, Blast Earth, Call Winds, Cloud Call, Consecrate, Corruption, Raise Undead

High Priestess: Excommunication, Extension, Fidelity

Gifts

Those who reach Priestess rank are gifted with Insightful.

Allies and Enemies

Hypothetically, other cults of Belinik and Kriesha are allies, but they are also often in competition.

The various cults of Avani, Erik and Ruornil are the prime enemies.