Oaken Grove of Erik: Difference between revisions
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|Dedicated | |Dedicated | ||
| | |Neophyte | ||
|Know at least 5 cult skills at 50% or higher | |Know at least 5 cult skills at 50% or higher | ||
|Get training in cult skills at 25% discount; Considered a Lay Member of all allied cults | |Get training in cult skills at 25% discount; Considered a Lay Member of all allied cults | ||
Line 43: | Line 43: | ||
|Get training in cult skills at 100% discount; May call on cult's resources for free | |Get training in cult skills at 100% discount; May call on cult's resources for free | ||
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==Restrictions== | ==Restrictions== |
Latest revision as of 15:38, 1 December 2016
Runes
Earth, Plant, Fertility
Mythos and History
The Oaken Grove is a more liberal cult than the The Emerald Spire and Old Father of the Forests.
Nature
Organization
Membership
Ranks
Rank | Title | Requirements | Benefits |
---|---|---|---|
Common | Lay Member | Express desire to join church, Small donation | Automatically find teachers for cult skills, though cost is not changed; protection of the cult |
Dedicated | Neophyte | Know at least 5 cult skills at 50% or higher | Get training in cult skills at 25% discount; Considered a Lay Member of all allied cults |
Proven | Druid | Be an Initiate for at least 3 years, Know at least 4 cult skills at 70% or higher, Render valuable gift or service to the cult | Get training in cult skills at 50% discount; May call for Divine Intervention |
Overseer | High Druid | Be a Druid for at least 5 years, Know at least 3 cult skills at 90% or higher | Get training in cult skills at 75% discount; May call on congregation's resources for free |
Leader | Grand Druid | Be a High Druid for at least 10 years, Know at least 2 cult skills at 110% or higher, Elected by council of High Druids | Get training in cult skills at 100% discount; May call on cult's resources for free |
Restrictions
- Never take more than you need from the wilderness
- Never settle in a community larger than a homestead or small village
- Never linger in a community of any size for more than a season (Druid rank and higher)
Skills
Athletics, Devotion, Endurance, Exhort, Lore (Geography), Survival, Rjurik Hunter Style
Magic
Initiates gain access to the skills of Theism and can pray for miracles.
Miracles offered are:
Initiate: Behold, Blessing, Dismiss Elemental, Dismiss Magic, Elemental Summoning (Gnome), Heal Wound, Ripen, Soul Sight
Druid: Beast Form, Bless Crops, Cloud Call, Consecrate, Entangle, Fecundity
High Druid: Excommunication, Extension, Growth, Outlaw, Rejuvenate, Tree Communion
Gifts
Those who show true and selfless dedication to the cult, whatever their rank, are gifted with Healthy. Grand Druids are gifted with Sanctuary
Allies and Enemies
The other cults of Erik are allies, if somewhat tense at times. Cults of Avani and Ruornil are also considered allies.
The various goblin and giant cults are chief among the enemies of the Spiral. The cults of Belinik follow close behind. Cults of Kriesha are generally unfriendly, but do find common purpose from time to time.