Temple of Might
Runes
Darkness, Fire, Death
Mythos and History
The Temple of Might is a traditional Vos religious organization in that it venerates both Belinik and Kriesha.
Nature
Organization
Membership
Ranks
Rank | Title | Requirements | Benefits |
---|---|---|---|
Common | Lay Member | Express desire to join church, Small donation | Automatically find teachers for cult skills, though cost is not changed; protection of the cult |
Dedicated | Initiate | Know at least 5 cult skills at 50% or higher | Get training in cult skills at 25% discount; Considered a Lay Member of all allied cults |
Proven | Priest/Priestess | Be an Initiate for at least 3 years, Know at least 4 cult skills at 70% or higher, Render valuable gift or service to the cult | Get training in cult skills at 50% discount; May call for Divine Intervention |
Overseer | Kration | Be a Priest/Priestess for at least 5 years, Know at least 3 cult skills at 90% or higher | Get training in cult skills at 75% discount; May call on congregation's resources for free |
Leader | Pankration |
Restrictions
- Never waste resources, always make maximum use of anything you have
- Never coddle anyone, only the strong survive
- Never engage in open combat if it can be avoided; retreat, bide your time, strike when your foe is distracted
Skills
Commerce, Deceit, Devotion, Endurance, Exhort, Influence, Survival
Magic
Initiates gain access to the skills of Theism and can pray for miracles.
Miracles offered are:
Initiate: Backlash, Behold, Blessing, Dismiss Magic, Heal Wound, Perseverance, Snow, Soul Sight
Priestess: Beast Form, Blast Earth, Call Winds, Cloud Call, Consecrate, Corruption, Raise Undead
High Priestess: Excommunication, Extension, Fidelity
Gifts
Those who reach Priestess rank are gifted with Insightful.
Allies and Enemies
Hypothetically, other cults of Belinik and Kriesha are allies, but they are also often in competition.
The various cults of Avani, Erik and Ruornil are the prime enemies.