Doji Magistrate
Benefit: +1 Reflexes
Starting Honor: 5.5
School Skills: Defense, Horsemanship, Jiujutsu, Kenjutsu, Knives (Jitte), Polearms, any High or Bugei Skill
Outfit: Light Armor, Sturdy Clothing, Daisho, any 1 weapon (or 2 Knives), Traveling Pack, 10 koku
Techniques
- Rank One - Temper Steel With Honor
- Doji Magistrates are trained to fight with compassion, avoiding injury to both themselves and whenever possible to others, a style known to the Crane as Mizu-do (the Way of Water). They specialize in the use of weapons designed to disarm or capture foes rather than kill them. You may add an amount equal to your Air Ring to your Armor TN (unless caught helpless or unaware). You gain a +1k0 bonus to your attack rolls when fighting with a jitte or a sasumata.
- Rank Two - Flowing Like Water
- The Magistrates are taught the art of subduing law-breakers non-lethally by turning their own strength against them, an especially useful skill when dealing with drunken samurai whose deaths might carry political repercussions. When rolling to control a Grapple or to resolve a Disarm attempt, you may use your opponent’s Strength Rank in place of your own.
- Rank Three - Breath of the Law
- The Doji Magistrates practice a variety of submission holds designed to disarm and disable lawbreakers without harming them. If you successfully Grapple or Disarm an opponent, they are also Dazed.
- Rank Four - Flowing Like Air
- A true student of the Doji path can move as swiftly as the wind of justice that brings ruin to his enemies. You may make attacks as a Simple Action when fighting unarmed or when wielding a jitte, sasumata, or a weapon with the Samurai keyword.
- Rank Five - The Willow in the Storm
- In their final lesson, Doji Magistrates are taught to maneuver around their opponents, redirecting their energy and defeating them with their own momentum. You may spend a Void point during the Reactions stage of a skirmish Round to force anyone who attacks you on the next Round to subtract their Air Ring from each of their dice. (Dice which explode have their final total reduced.) This technique cannot be activated or used while you are in the Full Attack stance or the Center stance.