Library Automaton

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Mythras
Height 3' Weight 50 lbs.
STR 8 CON 10 SIZ 3 DEX 13 INT 14 POW 12 CHA 8
Action Points 3 Damage Mod -1d4 Healing Rate 2 Move Rate 6 Initiative +14
Combat Styles (STR+DEX)
Style Name % Weapons Included
Library Defense 33 Kick
Weapon Damage Size Reach AP/HP Effects ENC Range Load
Kick 1d3 T C 1/4 - - - -
Hit Locations
1d20 Location Armor Worn ENC AP HP
1-3 Right Leg Thin Metal 0 1 3
4-6 Left Leg Thin Metal 0 1 3
7-17 Body Thin Metal 0 1 5
18-20 Head Thin Metal 0 1 3
Standard Skills
Skill Characteristics %
Athletics STR+DEX 21
Boating STR+CON 18
Brawn STR+SIZ 11
Conceal DEX+POW 25
Customs INT*2 50
Dance DEX+CHA 21
Deceit INT+CHA 22
Drive DEX+POW 25
Endurance CON*2 30
Evade DEX*2 50
First Aid INT+DEX 27
Influence CHA*2 16
Insight INT+POW 26
Locale INT*2 80
Perception INT+POW 60
Ride DEX+POW 25
Sing POW+CHA 20
Stealth INT+DEX 27
Swim STR+CON 18
Unarmed STR+DEX 21
Willpower POW*2 50


Professional Skills
Skill Characteristics %
Bureaucracy INT*2 50
Lore: History INT*2 75
Languages INT+CHA/INT*2 %
Common / Literacy INT+CHA 52/52
Machine Speech / Literacy INT+CHA 62/62
Passions (POW+CHA)
Passion %
Defend the Library 50
Help Library Patrons 80
Magical Skills Magic Points 12
Skill Characteristics %
Folk Magic POW+CHA 70
Gaze of Confusion INT+POW 66
Spells Cleanse, Dry, Extinguish, Find (Book), Light, Lock, Polish, Preserve, Repair, Tidy
Fatigue
Current Level x
Skills x
Move x
Strike Rank x
Action Points x
Abilities Construct
Extra-Dimensional Book Repository A small door on the chest of the library automaton opens into an extra-dimensional bookcase. This bookcase functions exactly as a bag of holding except that it can store only written materials such as books, scrolls, tomes, parchment, folders, notebooks, spellbooks, and the like.
Gaze of Confusion The library automaton chooses one creature it can see within 40 feet. On its turn, the library automaton may spend a magic point and the target must succeed on an opposed Willpower vs Gaze of Confusion roll or take 3d4+2 damage to its Intelligence until the end of its next turn. If the opposed roll succeeds, then the target loses half the amount of Intelligence.
Bibliotelekinesis This ability functions as the cantrip mage hand but can be used only on books, scrolls, maps, and other printed or written materials.
FATE

TODO: Enter FATE system information


These small constructs were created to fulfill organizational responsibilities of huge libraries with staffing problems, but some invariably learn enough about the wider world to seek out adventure and new knowledge, rather than tending the items in their care.

Eyes of the Past: While largely constructed with mechanical components, the automatons include a single human eyeball that is mounted at the end of an articulated appendage. The eye is usually donated by one of the institution’s scholars (prescribed in their will) so that they can continue serving the repositories of knowledge that were their life’s work.

Telekinetic: While the automatons have no arms, they can move and manipulate written materials telekinetically. Powered by keen analytical engines, the library automaton tirelessly pores through tomes, translates ancient texts, catalogs the institution’s volumes, fetches texts for visitors, and occasionally rids the vast halls of uninvited pests.

Sought by Wizards: Wizards have discovered that these clockwork bureaucrats make particularly effective caretakers for their spellbooks and scrolls while on adventure.