Ample
Rank 2 Mantis Brawler
Insight: 150
- Earth: 5
- Fire: 1
- Agility: 3
- Water: 1
- Strength: 4
- Air: 2
- Void: 1
Honor: 3.5 Glory: 2.0 Status: 0.0
Armor TN: 15
Initiative: 4k2 Katana: 6k3, 9k2 Kama: 8k3, 6k2 Tanto: 8k3, 7k1 Kusarigama: 6k3, 5k2/5k1 kama/weight Tetsubo: 6k3, 8k3 Unarmed: 8k3, 7k2
Animal Handling (Dogs): 1 Athletics: 5 (No movement penalties due to terrain) Chain Weapons: 3 (May initiate a Grapple with a Chain Weapon) Commerce: 3 Defense: 5 (May retain result of Defense/Reflexes roll in Full Defense, Armor TN is +3 in Defense and Full Defense) Heavy Weapons (Tetsubo): 3 (Opponent Reduction is -2) Horsemanship: 1 Intimidation (Bullying): 5 (Gain +5 to Contested rolls) Jiujutsu (Grappling, Improvised Weapons): 7 (+1k1 unarmed damage, Free raise to init Grapple) Kenjutsu: 3 (+1k0 to sword damage) Knives: 5 (No off-hand penalty for knives, use of sai or jitte gives free raise to Disarm) Lore - Ryoko Owari: 5 Sailing (Knot-work): 1 Temptation (Bribery): 3
- Large
- Gain +1k0 to melee attack damage
- Strength of the Earth
- Wound penalties are reduced by 3
- Frail Mind
- Opponent gains +2k0 on contested rolls involving Willpower
- Way of Drunken Fists
- You suffer no Armor TN penalty for being Prone
- You still gain the Armor TN bonus to ranged attacks for being Prone
- Gain +1k0 to rolls made to gain control of a grapple
- Gain +1k0 to damage with Unarmed Strikes, Improvised Weapons, and Small weapons
- Drunk Loses His Sandal
- If you successfully Feint you may reduce extra damage by 5 to add 5 to your Armor TN until your next turn
- If you are Prone this bonus is 10 instead
- Immediately after an enemy attack resolves (regardless of outcome) you may take a Free Action to become Prone