Crafting Materials
This is a list of various magical and mundane crafting materials that could appear in the various campaigns run by BRGC members.
- Iron
StatsD&D 3.5
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- Cold Iron
StatsD&D 3.5
This iron mined deep underground, known for its effectiveness against fey creatures, is forged at a lower temperature to preserve its delicate properties. Weapons made of cold iron cost twice as much to make as their normal counterparts. Also, any magical enhancements cost an additional 2,000 gp. For example, a +2 longsword made of cold iron would cost 10,330 gp, because the price doubles for the longsword itself (15 gp to 30 gp), the +2 enhancement bonus costs 8,000 gp, and enhancing cold iron costs an additional 2,000 gp. (The price includes 300 gp for the masterwork component.)
Items without metal parts cannot be made from cold iron. An arrow could be made of cold iron, but a quarterstaff could not.
A double weapon that has only half of it made of cold iron increases its cost by 50%. A two-bladed sword with one end of cold iron and the other end steel would cost 150 gp.
Cold iron has 30 hit points per inch of thickness and hardness 10.
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- Steel
StatsD&D 3.5
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- Silver
StatsD&D 3.5
A complex process involving metallurgy and alchemy can bond silver to a weapon made of steel so that it bypasses the damage reduction of creatures such as lycanthropes.
On a successful attack with a silvered weapon, the wielder takes a –1 penalty on the damage roll (with the usual minimum of 1 point of damage). The alchemical silvering process can’t be applied to nonmetal items, and it doesn’t work on rare metals such as adamantine, cold iron, and mithral.
Alchemical silver has 10 hit points per inch of thickness and hardness 8.
Type of Alchemical Silver Item Item Cost Modifier Ammunition +2 gp Light weapon +20 gp One-handed weapon, or one head of a double weapon +90 gp Two-handed weapon, or both heads of a double weapon +180 gp D&D 5TODO: Enter D&D 5 system information
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- Mithral
StatsD&D 3.5
Mithral is a very rare silvery, glistening metal that is lighter than iron but just as hard. When worked like steel, it becomes a wonderful material from which to create armor and is occasionally used for other items as well. Most mithral armors are one category lighter than normal for purposes of movement and other limitations (for example, whether a barbarian can use her fast movement ability while wearing the armor or not). Heavy armors are treated as medium, and medium armors are treated as light, but light armors are still treated as light. Spell failure chances for armors and shields made from mithral are decreased by 10%, maximum Dexterity bonus is increased by 2, and armor check penalties are lessened by 3 (to a minimum of 0).
An item made from mithral weighs half as much as the same item made from other metals. In the case of weapons, this lighter weight does not change a weapon’s size category or the ease with which it can be wielded (whether it is light, one-handed, or two-handed). Items not primarily of metal are not meaningfully affected by being partially made of mithral. (A longsword can be a mithral weapon, while a scythe cannot be.)
Weapons or armors fashioned from mithral are always masterwork items as well; the masterwork cost is included in the prices given below.
Mithral has 30 hit points per inch of thickness and hardness 15.
Type of Mithral Item Item Cost Modifier Light armor +1,000 gp Medium armor +4,000 gp Heavy armor +9,000 gp Shield +1,000 gp Other items +500 gp/lb. D&D 5TODO: Enter D&D 5 system information
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- Adamantine
StatsD&D 3.5
Found only in meteorites and the rarest of veins in magical areas, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20. Armor made from adamantine grants its wearer damage reduction of 1/– if it’s light armor, 2/– if it’s medium armor, and 3/– if it’s heavy armor. Adamantine is so costly that weapons and armor made from it are always of masterwork quality; the masterwork cost is included in the prices given below. Thus, adamantine weapons and ammunition have a +1 enhancement bonus on attack rolls, and the armor check penalty of adamantine armor is lessened by 1 compared to ordinary armor of its type. Items without metal parts cannot be made from adamantine. An arrow could be made of adamantine, but a quarterstaff could not.
Only weapons, armor, and shields normally made of metal can be fashioned from adamantine. Weapons, armor and shields normally made of steel that are made of adamantine have one-third more hit points than normal; for instance, an adamantine great-sword has 13 hit points instead of the normal 10 for steel. Adamantine has 40 hit points per inch of thickness and hardness 20.
Type of Adamantine Item Item Cost Modifier Ammunition +60 gp Light armor +5,000 gp Medium armor +10,000 gp Heavy armor +15,000 gp Weapon +3,000 gp D&D 5TODO: Enter D&D 5 system information
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- Quicksilver
StatsD&D 3.5
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- Electrum
StatsD&D 3.5
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- Orichalcum
StatsD&D 3.5
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- Sky Iron
StatsD&D 3.5
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- Wolfram
StatsD&D 3.5
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- Stygian Iron
StatsD&D 3.5
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- Ignan Brass
StatsD&D 3.5
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- Terran Quartz
StatsD&D 3.5
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- Seraphite
StatsD&D 3.5
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- Desecrated Bone
StatsD&D 3.5
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- Lycanthrope Leather
StatsD&D 3.5
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- Farfrost Ice
StatsD&D 3.5
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- Sylvan Bark
StatsD&D 3.5
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- Demigel
StatsD&D 3.5
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- Dryftwood
StatsD&D 3.5
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- Titanium
StatsD&D 3.5
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- Obsidian
StatsD&D 3.5
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- Stone
StatsD&D 3.5
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- Bone
StatsD&D 3.5
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- Nimbus Silk
StatsD&D 3.5
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- Silk
StatsD&D 3.5
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- Wood
StatsD&D 3.5
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- Darkwood
StatsD&D 3.5
This rare magic wood is as hard as normal wood but very light. Any wooden or mostly wooden item (such as a bow, an arrow, or a spear) made from darkwood is considered a masterwork item and weighs only half as much as a normal wooden item of that type. Items not normally made of wood or only partially of wood (such as a battleaxe or a mace) either cannot be made from darkwood or do not gain any special benefit from being made of darkwood. The armor check penalty of a darkwood shield is lessened by 2 compared to an ordinary shield of its type. To determine the price of a darkwood item, use the original weight but add 10 gp per pound to the price of a masterwork version of that item.
Darkwood has 10 hit points per inch of thickness and hardness 5.
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- Dragonhide
StatsD&D 3.5Armorsmiths can work with the hides of dragons to produce armor or shields of masterwork quality. One dragon produces enough hide for a single suit of masterwork hide armor for a creature one size category smaller than the dragon. By selecting only choice scales and bits of hide, an armorsmith can produce one suit of masterwork banded mail for a creature two sizes smaller, one suit of masterwork half-plate for a creature three sizes smaller, or one masterwork breastplate or suit of full plate for a creature four sizes smaller. In each case, enough hide is available to produce a small or large masterwork shield in addition to the armor, provided that the dragon is Large or larger.
Because dragonhide armor isn’t made of metal, druids can wear it without penalty.
Dragonhide armor costs double what masterwork armor of that type ordinarily costs, but it takes no longer to make than ordinary armor of that type.
Dragonhide has 10 hit points per inch of thickness and hardness 10.
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- Dragon Bone
StatsD&D 3.5
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