Religions (BRQ)
Each of the new gods has one or more cults devoted to it, usually separated by culture.
Human deities
Non-human and other deities
Halfling spirituality
Refuges from the shadow world, halflings have no specific patron deity. Although capable of deep spirituality, halflings tend towards introspection and are dependent on the moral compass of their community to help guide their actions.
Halflings are welcomed by human churches in their community. Although halflings are not often inducted to the mysteries of the church, most churches do not exclude them from the clergy.
Sidhelien spirituality
The elves can call upon the forces inherent in wood and water, field and air, but have never worshiped deities. They are aware that the gods of Deismaar existed and that new gods were created, but they do not pay homage to them. Particularly after their deception and betrayal by Azrai, the elves have been adamant in their refusal to worship human gods. To the elves, spiritual development is the responsibility of the individual. The path that an elf takes is a decision that only he or she can make. So strong is this belief that if an elf chooses to worship one of the human gods, so be it. The only restriction placed upon such rare individuals is that they not discuss their religious ideologies within elven realms.
Celestials, demons, and other powers
In addition to the major deities, dozens of lesser entities are worshiped by the denizens of Cerilia. It is believed that the homes of the gods are reachable through the spirit world and that it is there that the servants of the gods make their homes. Whether such beings are servants of the gods, manifestations of a people's desire, or monsters preying upon the superstitious is subject to debate. Such servants may be referred to as being celestial in origin; although those horrific or believed to be evil are often referred to as demonic or infernal. For the most part, Cerilia's gods are close to human kind; their imperfections and weaknesses, their attitudes and objectives, are comprehensible to mortals. The same is not necessarily true of celestials and demons. These powers may have alien desires and needs or inflexible lines of action; dealing with them is often perilous. Some celestials/demons have the status of demigods and are capable of granting the ability to cast divine spells. Likewise, True scions that have accepted a Bloodform are capable of granting the ability to channel divine energy to their worshipers and are considered demigods.
Standard Theism Spells
These spells are common to all cults.
Initiate: Behold, Blessing, Dismiss Magic, Soul Sight
Proven: Consecrate
Overseer: Excommunication, Extension