Ample

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Revision as of 02:16, 8 March 2014 by RaxTheGrey (talk | contribs) (Created page with "Rank 2 Mantis Brawler Insight: 150 *Earth: 5 *Fire: 1 **Agility: 3 *Water: 1 **Strength: 4 *Air: 2 *Void: 1 Honor: 3.5 Glory: 2.0 Status: 0.0 Armor TN: 15 Initiative: 4k2...")
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Rank 2 Mantis Brawler

Insight: 150

  • Earth: 5
  • Fire: 1
    • Agility: 3
  • Water: 1
    • Strength: 4
  • Air: 2
  • Void: 1

Honor: 3.5 Glory: 2.0 Status: 0.0

Armor TN: 15

Initiative: 4k2 Katana: 6k3, 9k2 Kama: 8k3, 6k2 Tanto: 8k3, 7k1 Kusarigama: 6k3, 5k2/5k1 kama/weight Tetsubo: 6k3, 8k3 Unarmed: 8k3, 7k2

Animal Handling (Dogs): 1 Athletics: 5 (No movement penalties due to terrain) Chain Weapons: 3 (May initiate a Grapple with a Chain Weapon) Commerce: 3 Defense: 5 (May retain result of Defense/Reflexes roll in Full Defense, Armor TN is +3 in Defense and Full Defense) Heavy Weapons (Tetsubo): 3 (Opponent Reduction is -2) Horsemanship: 1 Intimidation (Bullying): 5 (Gain +5 to Contested rolls) Jiujutsu (Grappling, Improvised Weapons): 7 (+1k1 unarmed damage, Free raise to init Grapple) Kenjutsu: 3 (+1k0 to sword damage) Knives: 5 (No off-hand penalty for knives, use of sai or jitte gives free raise to Disarm) Lore - Ryoko Owari: 5 Sailing (Knot-work): 1 Temptation (Bribery): 3

Large
Gain +1k0 to melee attack damage
Strength of the Earth
Wound penalties are reduced by 3
Frail Mind
Opponent gains +2k0 on contested rolls involving Willpower
Way of Drunken Fists
You suffer no Armor TN penalty for being Prone
You still gain the Armor TN bonus to ranged attacks for being Prone
Gain +1k0 to rolls made to gain control of a grapple
Gain +1k0 to damage with Unarmed Strikes, Improvised Weapons, and Small weapons
Drunk Loses His Sandal
If you successfully Feint you may reduce extra damage by 5 to add 5 to your Armor TN until your next turn
If you are Prone this bonus is 10 instead
Immediately after an enemy attack resolves (regardless of outcome) you may take a Free Action to become Prone